top of page
Arrow button left.png
Return to Projects​
Wizard With A Gun (2023)​

​
 

  • Designed all hostile and non-hostile AI encounters, procedural encounters, and boss fights

​​

  • Led multi-disciplinary initiatives, acted as a coordinator between art / animation / sound / music / engineering, and collaborated directly with the Creative Director to create a gameplay experience with a unified vision.
     

  • Designed and implemented key system features such as the dynamic difficulty scaling systems, procedural elite enemies, and chaos / apocalypse mechanics.

​

  • Championed accessibility features to ensure the game was inclusive and enjoyable for players of all abilities and playstyles.

​​​​​

​

Video / Media
​

(Galvanic Games + 
Rogue-like Survival Adventure

Role: Game Designer​
          Devolver Digital)
image.png
Reveal Trailer

 
Gameplay Overview Trailer

 
Final Trailer

 
bottom of page