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Wizard With A Gun (2023)


 

  • Designed all hostile and non-hostile AI encounters, procedural encounters, and boss fights

  • Led multi-disciplinary initiatives, acted as a coordinator between art / animation / sound / music / engineering, and collaborated directly with the Creative Director to create a gameplay experience with a unified vision.
     

  • Designed and implemented key system features such as the dynamic difficulty scaling systems, procedural elite enemies, and chaos / apocalypse mechanics.

  • Championed accessibility features to ensure the game was inclusive and enjoyable for players of all abilities and playstyles.

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Video / Media

(Galvanic Games + 
Rogue-like Survival Adventure

Role: Game Designer
          Devolver Digital)
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Reveal Trailer

 
Gameplay Overview Trailer

 
Final Trailer

 
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