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Wizard With A Gun (2023)​
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Designed all hostile and non-hostile AI encounters, procedural encounters, and boss fights
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Led multi-disciplinary initiatives, acted as a coordinator between art / animation / sound / music / engineering, and collaborated directly with the Creative Director to create a gameplay experience with a unified vision.
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Designed and implemented key system features such as the dynamic difficulty scaling systems, procedural elite enemies, and chaos / apocalypse mechanics.
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Championed accessibility features to ensure the game was inclusive and enjoyable for players of all abilities and playstyles.
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Video / Media
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(Galvanic Games +
Rogue-like Survival Adventure
Role: Senior Game Designer​
Devolver Digital)
Reveal Trailer
Gameplay Overview Trailer
Final Trailer
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