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Return to Projects
Dadgame (2009)
(Solo Project)
2D Action Adventure Platformer
Design / Art / Code / Music
![DG.png](https://static.wixstatic.com/media/5815ac_7cbb08d4be6e4cb08d874da0aac3bd00~mv2.png/v1/fill/w_462,h_216,al_c,lg_1,q_95,enc_auto/DG.png)
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4.2 million plays, 92% player rating
- 25th best rated and 72nd most played game on Newgrounds
- Developed a full "Story" mode:
- 4 levels
- 5 boss battles
- 3 hidden bosses battles
- Cutscenes
- Designed and implemented 4 additional game modes:
- Target Practice: Hit moving targets on a shrinking platform. Fight a secret boss
- Tower of Destiny: Climb increasingly tall tower while fighting off a horde of enemies
- Boss Rush: Fight against all Story mode bosses in sequence
- Mecha-Death Challenge: Fight a secret boss with cinematic quick time events
- Developed many notable features:
- Fighting-game-like advanced move set for high skill players
- Custom-built physics system
- Unique combo system based around juggling multiple airborne objects
- "Police chase" system that sends AI units and applies pressure on players
- Accessory system that adds modifiers to gameplay
Video / Media
Gameplay
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